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Swordia [v0.1.4]

Swordia [v0.1.4]

A Roblox experience owned by [Aspired Projects].

AdventureENactioncombatparry-mechanic

Description (written by the developer; not a statement by this register)

sword CURRENT LEVEL LIMIT - 25 -CONTROLS FOR PC- F - Parry Q - Dash 1,2,3 - Use Active --------------------------- Original Creation Date: 8/22/2023 Inspired by Critical Adventure

Last updated by the developer 21 Mar 2026, 13:59 UTC.

0
playing (measured 19 Aug 2026, 11:53 UTC)
444
lifetime visits
100%
liked (12 👍 / 0 👎)
10
favourites (22.5 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Card
200 R$
Vanity Pack 1
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Arrival · other13 · 0.00% win
Tyranny Collapse · progression9 · 0.00% win
Test Completionist [2] · progression6 · 0.00% win
Cold Start · progression0 · 0.00% win
Ancient Breakdown · other0 · 0.00% win
Titanshock [v1.0] · progression0 · 0.00% win
Ember Cooldown [v1.0] · progression0 · 0.00% win
Chaos Interrupted [v1.0] · other0 · 0.00% win
endgame badge for v1.0 · other0 · 0.00% win
light route boss badge · progression0 · 0.00% win
neutral route boss badge · progression0 · 0.00% win
virtue badge for v1.0 · other0 · 0.00% win
Greatload · collection0 · 0.00% win
Winds to Blow Witihin · collection0 · 0.00% win
Shadowstepper · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.