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rocket arena shenanigans

rocket arena shenanigans

A Roblox experience owned by the "placeholder" group.

Sandbox & buildingENarenaobbyexploration

Description (written by the developer; not a statement by this register)

welcome to rocket arena shenanigans in here all you can do is beat people or do obbies or smth or find secrets and secret items and uhhh have fun 6/8/2025 kind of a small update + NEW WORLD + NEW ARENA Crossroads: a safer place that also explains the badge items + NEW BADGES 4 new badges you can obtain + some small changes and bug fixes

Last updated by the developer 1 Jul 2026, 05:39 UTC.

0
playing (measured 16 Aug 2026, 06:30 UTC)
4,075
lifetime visits
80%
liked (37 👍 / 9 👎)
189
favourites (46.4 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
100 R$
Timestop Dagger
50 R$
VIP
50 R$
Flare Gun
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,913 · 0.00% win
you met the owner or smth · other1,523 · 0.00% win
Haunted Mansion · other247 · 0.00% win
you found the Rocket Launcher · secret112 · 0.00% win
Time Bomb · progression87 · 0.00% win
what did you just do · other62 · 0.00% win
Results of pain and suffering · other31 · 0.00% win
Dream.1 · other29 · 0.00% win
wake up · other16 · 0.00% win
Dream.2 · progression15 · 0.00% win
Toni's Token of Appreciation · other10 · 0.00% win
show them no mercy · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.