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SECTOR : KAIJU

SECTOR : KAIJU

A Roblox experience owned by Ionized Games.

RoleplayENkaijufree roamevolution

SECTOR : KAIJU is a Roblox roleplay experience created on 2025-02-19. The game currently has 0 players online, 507,794 lifetime visits, a 53% like percentage, and 853 favorites.

Description (written by the developer; not a statement by this register)

(WARNING : NO HACKING , NO EXPLOITERS , NO CHANGING OWN STATS , Dont add the owner especially if you're just a fan of the game or in the community without actually knowing it , *tbh thats obvious , stranger danger* , if you use and alt or friend to grind , only do it if theres no one else in your server and other servers) SECTOR : KAIJU is a free roam game where you can walk around the city as your favorite kaiju. Defend yourself from other kaiju that try to kill you and take over the Kaiju Kingdom. Evolve your way up the ranks , leaderboards .Destroy All Monsters Disclaimer: Some of the music was used in older kaiju games , but all the other assets have been made by me #kaiju #kaijuonline #kaijualpha #kaijuuniverse #projectuniverse #kaijugenesis

Last updated by the developer 12 Aug 2026, 15:18 UTC.

0
playing (measured 12 Aug 2026, 16:22 UTC)
507,794
lifetime visits
53%
liked (174 👍 / 157 👎)
854
favourites (1.7 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thermonuclear
1,200 R$
Burning
600 R$
Volcanic
450 R$
Frozen Pack
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0453no change
14 Aug 2026, 21:0253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.