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Last to Get Sick Wins

Last to Get Sick Wins

A Roblox experience owned by Mini Kickcircle.

SurvivalENsurvivaltrollhealth mechanic

Last to Get Sick Wins is a survival experience created on 2025-02-19. It has recorded 12,071,818 lifetime visits and 472,052 favorites. Currently, 13 players are active. The game holds a 92% like percentage. The description indicates gameplay involves staying in hospital beds and using abilities to outlast opponents.

Description (written by the developer; not a statement by this register)

Do you have what it takes to not get sick? Put your immune system to the test and see if you can outlast everyone else 🚀 🛏️ Stay in the hospital bed to keep health 💎 Earn gems by infecting others, winning games, and by outlasting your opponents 💩 Troll everyone with funny abilities 🤒 Be the last healthy one

Last updated by the developer 14 Jul 2026, 11:44 UTC.

13
playing (measured 10 Aug 2026, 14:51 UTC)
12,071,818
lifetime visits
92%
liked (62,711 👍 / 5,409 👎)
472,742
favourites (39.2 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rolly Bed
142 R$
2x Push
141 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,383,403 · 68.4% win
First win! · progression617,363 · 24.0% win
10 wins! · progression33,218 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0692no change
23 Aug 2026, 19:0592no change
13 Aug 2026, 19:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.