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Last to Get Sick Wins

Last to Get Sick Wins

A Roblox experience owned by Mini Kickcircle.

SurvivalENsurvivaltrollhealth mechanic

Last to Get Sick Wins is a survival experience created on 2025-02-19. It has recorded 12,071,818 lifetime visits and 472,052 favorites. Currently, 13 players are active. The game holds a 92% like percentage. The description indicates gameplay involves staying in hospital beds and using abilities to outlast opponents.

Description (written by the developer; not a statement by this register)

Do you have what it takes to not get sick? Put your immune system to the test and see if you can outlast everyone else 🚀 🛏️ Stay in the hospital bed to keep health 💎 Earn gems by infecting others, winning games, and by outlasting your opponents 💩 Troll everyone with funny abilities 🤒 Be the last healthy one

Last updated by the developer 14 Jul 2026, 11:44 UTC.

13
playing (measured 10 Aug 2026, 14:51 UTC)
12,071,818
lifetime visits
92%
liked (62,752 👍 / 5,422 👎)
472,585
favourites (39.1 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rolly Bed
142 R$
2x Push
141 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,387,254 · 100.0% win
First win! · progression618,816 · 47.0% win
10 wins! · progression33,445 · 8.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked1 November 2026 — 92 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:3492no change
22 Oct 2026, 19:3192no change
12 Oct 2026, 19:2192no change
2 Oct 2026, 19:1992no change
22 Sept 2026, 19:1692no change
12 Sept 2026, 19:0892no change
2 Sept 2026, 19:0692no change
23 Aug 2026, 19:0592no change
13 Aug 2026, 19:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.