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[EUPHORIA] R15/R6 Advanced Ragdoll Reworked

[EUPHORIA] R15/R6 Advanced Ragdoll Reworked

A Roblox experience owned by Dang's Studios.

Sandbox & buildingENragdoll physicssandboxmultiplayer

[EUPHORIA] R15/R6 Advanced Ragdoll Reworked is a sandbox-building experience created on 2025-02-19. The game currently has 1 player and 4,109,250 lifetime visits. It holds 9,253 favorites and maintains a 69% like percentage. The description notes the project is in beta with an advanced ragdoll engine.

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN BETA, EXPECT BUGS AS YOU PLAY THE GAME, THESE BUGS WILL BE FIXED AS SOON AS POSSIBLE WHEN THE GAMS FULLY RELEASED!!! ⚠️⚠️⚠️⚠️ Welcome to RRAR : Reworked, a reworked game based on our old project! This game has been hugely improved with a more advanced ragdoll engine with tons of features to mess around with friends and others! Made by the developers of Dang's Studio ❤️ Hugely credits to the developers of: Motion Euphoria Ragdoll, Evolution Ragdoll - Game/Asset Idea Rockstar Games (GTA IV) - Physics, Gameplay Inspiration Tags: euphoria ragdoll, ragdoll engine, bloody, npc, fun, ragdoll, active ragdoll, gta, multiplayer, traffic, vehicles, famous, gun, shoot, play, chill, dynamic, friends, map, motion, euphoria ragdoll, euphoria

Last updated by the developer 27 Mar 2026, 00:44 UTC.

1
playing (measured 11 Aug 2026, 00:06 UTC)
4,109,250
lifetime visits
69%
liked (1,438 👍 / 634 👎)
9,277
favourites (2.3 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

cool sound · other3,477 · 0.00% win
why... · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 69 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked3 October 2026 — 69 % liked2 November 2026 — 69 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:2269no change
3 Oct 2026, 03:1969-1
13 Sept 2026, 03:1770no change
3 Sept 2026, 03:1670+1
14 Aug 2026, 03:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.