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steal time from others & be the best

steal time from others & be the best

A Roblox experience owned by steal time from others & be the best.

SurvivalENtime-stealing mechanicsurvival combatsafe zone strategy

Description (written by the developer; not a statement by this register)

Steal time. Survive. Dominate. Step outside the safe zone and your Time begins to increase above your head. The longer you stay alive, the more valuable you become. But be careful — if another player kills you, they steal all of your time. Defeat other players to steal their accumulated time and grow stronger. Staying in the safe zone keeps you protected, but you won’t earn any time there. To progress, you must take risks. Unlock exclusive skins, swords, and kill effects by reaching time and kill milestones. Show off your progress, dominate the server, and climb to the top. Do you play it safe, or risk everything? Leaving outside the safe zone takes around 30% of your time.

Last updated by the developer 25 Jan 2026, 19:11 UTC.

0
playing (measured 27 Aug 2026, 05:18 UTC)
356
lifetime visits
88%
liked (14 👍 / 2 👎)
5
favourites (14.0 per 1k visits)
19 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Baguette
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome81 · 0.00% win
Meet Bed · other9 · 0.00% win
Meet Lavastone! · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.