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Roman Navalgrounds

Roman Navalgrounds

A Roblox experience owned by The Roman Empire ᅠ.

Fighting & PvPENPvPHistoricalTeam-based

Description (written by the developer; not a statement by this register)

THE ROMAN NAVALGROUNDS Regulations: - Absolutely no autowins of any sort. - Absolutely no exploiting of any sort. If caught doing so, the evidence will be reviewed and will result in a genre blacklist, followed by a removal from the ongoing raid. - Any kill resulting in 12 studs will result in the specific individual being teamed back in. - Any kill resulting in 15 studs will result in the specific individual being reteamed, and the killer being teamed out. - Flings/Anything unnatural result in a reteam.

Last updated by the developer 22 Sept 2025, 02:40 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
1,900
lifetime visits
89%
liked (17 👍 / 2 👎)
15
favourites (7.9 per 1k visits)
19 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8918 August 2026 — 89 % liked7 November 2026 — 89 % liked18 August 20267 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 08:0289no change
18 Aug 2026, 23:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.