REPO
A Roblox experience owned by MTYY.
HorrorENhorrorco-op survivalbackrooms
REPO is a horror experience created on 2025-02-19. It has recorded 1,938,253 lifetime visits and 8,366 favorites. The current player count is 0. The game holds a 34% like percentage. It is categorized under the horror genre.
Description (written by the developer; not a statement by this register)
❤️ This is a fan-made game inspired by the original game "R.E.P.O." by Semiwork Studios ❤️ All credits go to Semiwork Studios for making this game and making the assets! Be sure to support Semiwork Studios by checking out the official R.E.P.O. game! Thanks! ❤️ Step into a world where survival and teamwork are your only chance to escape. REPO: The Lost Retrieval challenges you and up to 5 friends to navigate through a post-apocalyptic environment filled with dangerous enemies, eerie atmospheres, and physics-based puzzles. Your mission: retrieve valuable objects hidden within treacherous locations while avoiding lurking threats. tags repo, horror, pls donate, donation, repogame, horrorgame, scary, doors, viral, nice game, game, vc, vconly, voicechat, funny, simulator, nightmare, jumpscare, haunted, paranormal, survival, escape, monster, asylum, backrooms, psychological, supernatural, eerie, terrifying, shadows, dark entity, r.e.p.o, repo, R.E.P.O,
Last updated by the developer 26 Apr 2025, 17:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 02:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.