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Building Boats ⛵ [UPDATE! 📜]

Building Boats ⛵ [UPDATE! 📜]

A Roblox experience owned by Overcoding Overseers.

SimulatorENboat buildingtreasure huntingquesting

Building Boats ⛵ [UPDATE! 📜] is a simulator experience created on 2025-02-19. It has 7,010,214 lifetime visits and 815 concurrent players. The game holds 30,476 favorites and maintains a 77% like percentage.

Description (written by the developer; not a statement by this register)

Want adventure and treasure? 👀 Well, look no further! In this game, you do just that building and sailing with a ship! 🔨 - New quests and the first ever secret quest have arrived! 📜✏️😱🔥 - A bunch of bug fixes, other changes, and Sensor rework is here! 🚨 Inspired by the original... Build A Boat For Treasure by Chillz Studios! 🗣️🔥 Go show them support! ❤️ How do I play Building Boats? 🤔 It's simple, you build a boat, 🛠️ save it if you wish, 💾 and set sail to earn gold! 🤑 Then, with that gold, you can build bigger and better boats! 💪 Don't forget to Like [👍] and Favorite [⭐] if you enjoyed! Follow [🔔] our events if there are any! 💥 ⚠️ CRASHING SERVERS IS BANNABLE 😡🔨 ⓘ "Building Boats" is not associated with, nor claims ownership of the "Build a Boat for Treasure" concept or intellectual property. Developed independently with intention of only providing a similar experience. All original trademarks and copyrights belong to their respective owners.

Last updated by the developer 25 Aug 2026, 03:45 UTC.

750
playing (measured 25 Aug 2026, 17:50 UTC)
7,394,102
lifetime visits
77%
liked (4,530 👍 / 1,373 👎)
33,531
favourites (4.5 per 1k visits)
19 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3671,010688.575010 August 202625 August 2026
95 measurements spanning 15 days, net +110. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 271–1,106 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 95
Measured (UTC)PlayersChange
25 Aug 2026, 17:50750+8
25 Aug 2026, 16:50742-34
25 Aug 2026, 15:50776-39
25 Aug 2026, 14:50815-29
25 Aug 2026, 13:50844+27
25 Aug 2026, 12:50817+51
25 Aug 2026, 11:50766+147
25 Aug 2026, 10:50619-72
25 Aug 2026, 09:50691+72
25 Aug 2026, 08:50619+89
25 Aug 2026, 07:50530+55
25 Aug 2026, 06:50475+56
25 Aug 2026, 05:50419+45
25 Aug 2026, 04:50374-20
25 Aug 2026, 03:50394-50
25 Aug 2026, 02:50444-23
25 Aug 2026, 01:50467-111
25 Aug 2026, 00:50578-36
24 Aug 2026, 23:50614-27
24 Aug 2026, 22:50641first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold (x2) 🤯
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,795,964 · 79.6% win
Void Death · other181,715 · 9.2% win
Treasure! · collection172,244 · 8.4% win
Speed Demon · other97,627 · 5.4% win
Scared of the dark, a little too much. · other93,221 · 4.7% win
Good trade! · other86,253 · 5.4% win
Certified Member · welcome85,054 · 10.0% win
Reaching the sky! · progression84,459 · 4.5% win
Lifebuoy? More like Deathbuoy · other76,707 · 3.3% win
Nuh uh. · other64,671 · 3.1% win
Hey! That's not so nice! · other53,614 · 3.2% win
Autosave is your insurance · other34,050 · 1.9% win
Full team! · social14,465 · 1.1% win
Quick recovery! · other14,392 · 0.60% win
??? · other12,125 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 202625 August 2026
95 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 95
Measured (UTC)% likedChange
25 Aug 2026, 17:5077no change
25 Aug 2026, 16:5077no change
25 Aug 2026, 15:5077no change
25 Aug 2026, 14:5077no change
25 Aug 2026, 13:5077no change
25 Aug 2026, 12:5077no change
25 Aug 2026, 11:5077no change
25 Aug 2026, 10:5077no change
25 Aug 2026, 09:5077no change
25 Aug 2026, 08:5077no change
25 Aug 2026, 07:5077no change
25 Aug 2026, 06:5077no change
25 Aug 2026, 05:5077no change
25 Aug 2026, 04:5077no change
25 Aug 2026, 03:5077no change
25 Aug 2026, 02:5077no change
25 Aug 2026, 01:5077no change
25 Aug 2026, 00:5077no change
24 Aug 2026, 23:5077no change
24 Aug 2026, 22:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.