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[⚙️] Donation Upgrade Tree

[⚙️] Donation Upgrade Tree

A Roblox experience owned by Gameolotls.

TycoonENincrementalupgrade treeprivate server

Description (written by the developer; not a statement by this register)

The Game Features Auto Saves BUT ONLY IN PRIVATE SERVERS!!!!!! PLAY IN A PRIVATE SERVER IF YOU DO NOT WANT TO BE GREIFED/TROLLED NEW UPDATE!!!! 🔥 Version 0.5 - Cores and Scraps: ⚙️ MAIN FIXES 🐛🎯 - Lag fixes and optimization - Formula and calculation rework - Many upgrades nerfed, buffed, or reworked - Bugs Fixed ofc MAIN ADDITIONS ➕ - Reworked VFX (Pt.3) - New Currency: Cores! - Another new Currency: Scraps! - 2 New main mechanics - 40+ New upgrades! - New charge board rarity IMPROVEMENTS ⬆️ - Charge Board rework - New loading screen and menu - Slight UI Improvements (not that much better) - Reset Currencies are no longer linear AND MORE

Last updated by the developer 15 Aug 2026, 15:25 UTC.

0
playing (measured 22 Aug 2026, 01:47 UTC)
163,590
lifetime visits
83%
liked (843 👍 / 176 👎)
994
favourites (6.1 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Obtain Tix · other18,645 · 0.00% win
Obtain Bobux · progression15,166 · 0.00% win
Charge Upgrade · other11,354 · 0.00% win
Obtain essence · collection8,903 · 0.00% win
Obtain Cores · progression3,619 · 0.00% win
Obtain Scrap · other2,445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8322 August 2026 — 83 % liked1 October 2026 — 83 % liked21 October 2026 — 83 % liked22 August 202621 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:4883no change
1 Oct 2026, 01:4883no change
22 Aug 2026, 01:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.