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😑 Find the Odd Emoji or Die πŸ’€

😑 Find the Odd Emoji or Die πŸ’€

A Roblox experience owned by /STOL/.

PuzzleENemoji quizattention testodd one out

😑 Find the Odd Emoji or Die πŸ’€ is a puzzle experience created on 2025-02-20. It has recorded 5,601,944 lifetime visits and 704,398 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description mentions 136 emojis and private server options.

Description (written by the developer; not a statement by this register)

Choose the emoji that doesn't belong or die! πŸ€“ Be the most attentive detective! πŸ”πŸ•΅οΈ Like the game for updates! πŸ‘ There are also private servers to play with your friends ❀️ Emojis: 136 😎 Find the smail, emoji quiz, find or die,

Last updated by the developer 3 Mar 2026, 16:22 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
5,601,944
lifetime visits
64%
liked (1,657 πŸ‘ / 929 πŸ‘Ž)
710,802
favourites (126.9 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x CoinsπŸ’°
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome3,234,059 Β· 100.0% win
beast Β· other2,840 Β· 0.10% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 β€” 64 % liked3 September 2026 β€” 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4664no change
14 Aug 2026, 00:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.