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Chaotic Elevator [REALEASE]

Chaotic Elevator [REALEASE]

A Roblox experience owned by Average Games Plus (AGP).

SurvivalENsurvivalelevatorprogression

Description (written by the developer; not a statement by this register)

Chaotic elevator is an elevator game where you enter the elevator, survive various rounds, and get gears to help your journey. What separates this game from others is its unique features such as modifiers, index, and special maps. Release Features: 30 maps 20 modifiers 24 gears 5 easter eggs Leaderboards Leveling

Last updated by the developer 30 Jul 2026, 00:38 UTC.

0
playing (measured 16 Aug 2026, 08:06 UTC)
3,607
lifetime visits
86%
liked (12 👍 / 2 👎)
23
favourites (6.4 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
319 R$
Permanent Super Coil
259 R$
2* Coins
199 R$
Private Server Commands Plus
179 R$
Permanent Regen Coil
139 R$
Permanent Gravity Coil
139 R$
Permanent Speed Coil
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,408 · 0.00% win
First Steps · progression333 · 0.00% win
Cutting it Close · other304 · 0.00% win
Smooth Start · progression240 · 0.00% win
Comfort Zone · progression154 · 0.00% win
Trial of Strength · progression132 · 0.00% win
Pocket Change · collection76 · 0.00% win
Identity Fraud · secret67 · 0.00% win
Survival, at What Cost · progression38 · 0.00% win
Pushing Limits · progression17 · 0.00% win
Getting Better · progression16 · 0.00% win
Novice · progression13 · 0.00% win
Big Spender · collection11 · 0.00% win
Untouchable · progression8 · 0.00% win
Double Digits Winstreak · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.518 August 2026 — 85 % liked7 October 2026 — 86 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 10:3586+1
18 Aug 2026, 05:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.