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The Most Frustrating Obby Ever

The Most Frustrating Obby Ever

A Roblox experience owned by EcIipse Innovations.

ObbyENrage gameparkourdifficulty challenge

Description (written by the developer; not a statement by this register)

🔥 Welcome to The Most Frustrating Obby Ever! 🔥 It may seem easy at first, but each stage will push you to your limits. Will you conquer the frustration or give in to rage? 💥 ⭐ Challenge your patience through the most infuriating obstacles Roblox has to offer! Every stage gets harder and more rage-inducing. Can you make it to the end or will you rage quit? ✅ Like, ⭐ Favourite and... ➡️ Join the group UPDATE 1 (Release): --Game Release --20 Difficult Stages UPDATE 2 (Coming Soon): --5 New Stages Tags: Obby, Rage, Frustrating, Impossible, Obstacle Course, Tower, Parkour, Challenge, Fun, Hard, Difficulty Chart, Lava, Insane, Stress, Speedrun, Endurance, Tough, Troll, Angry, Platformer

Last updated by the developer 15 Aug 2025, 21:22 UTC.

0
playing (measured 4 Sept 2026, 02:52 UTC)
3,278
lifetime visits
67%
liked (8 👍 / 4 👎)
428
favourites (130.6 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 02:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
69 R$
Gravity Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,600 · 0.00% win
Stage 20 · progression1,011 · 0.00% win
You Made it to the end! · progression842 · 0.00% win
Stage 10 · progression496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.