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πŸ’–πŸ§ Tower of Sabrina Carpenter πŸ’‹

πŸ’–πŸ§ Tower of Sabrina Carpenter πŸ’‹

A Roblox experience owned by Horizon Games α… .

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Description (written by the developer; not a statement by this register)

πŸ’– Welcome to Tower of Sabrina Carpenter! πŸ’– 🧁 There are 30 stages 🍨 Complete the tower for a big surprise at the end! 🀩 Join the group to access the GLAM ROOM: https://www.roblox.com/communities/12866034 πŸ‘ Leave a like if you enjoyed playing πŸ”” Follow the game for updates 😎 Join the group for a special rank πŸ“œ Published by Bald Head Studios ---------- obby obbie parkour sabrina carpenter short n' sweet tour

Last updated by the developer 12 Jun 2026, 02:48 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
170,215
lifetime visits
50%
liked (261 πŸ‘ / 261 πŸ‘Ž)
23,048
favourites (135.4 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OWNER ADMIN
2,900 R$
🍭 SABRINA'S BIGGEST DARKEST SECRET ⭐
280 R$
Head Admin - Admin Commands
260 R$
Outside Access
240 R$
Fly Access [say ;fly]
140 R$
⭐ VIP
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌊 Welcome to Tower of Sabrina Carpenter · welcome147,226 · 100.0% win
🌊 You completed Tower of Sabrina Carpenter · progression3,547 · 0.00% win
🌊 You entered the Glam Room · progression1,642 · 0.00% win
🌊 You met the owner · social205 · 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5015 August 2026 β€” 50 % liked4 October 2026 β€” 50 % liked24 October 2026 β€” 50 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3250no change
4 Oct 2026, 10:3050no change
15 Aug 2026, 06:0750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.