Happytown 🏡 [Ocean Revamp]
A Roblox experience owned by Doge Games Production's.
Description (written by the developer; not a statement by this register)
Happytown is a happy roleplay game on Roblox, play with joy or fear. Updates every 2 weeks (not accurate). Credits: Map Builder: doge6001100, gokart2011 Audio: James Clarke NPCs: doge6001100 Scripter: doge6001100 Ideas: GoKart2011, doge6001100 Map Designer: doge6001100, GoKart2011 Easter Eggs: GoKart2011 Buildings/Towers:GoKart2011, doge6001100, huffinthehat Owner: doge6001100 Co Owner: huffinthehat Developer: GoKart2011 Icon Designer: doge6001100 Thanks to all who participated making this game! Inspired by "Funville!" UPDATE LOG IN-GAME Enjoy! :D
Last updated by the developer 23 May 2026, 19:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Sept 2026, 05:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.