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Happytown 🏡 [Ocean Revamp]

Happytown 🏡 [Ocean Revamp]

A Roblox experience owned by Doge Games Production's.

Description (written by the developer; not a statement by this register)

Happytown is a happy roleplay game on Roblox, play with joy or fear. Updates every 2 weeks (not accurate). Credits: Map Builder: doge6001100, gokart2011 Audio: James Clarke NPCs: doge6001100 Scripter: doge6001100 Ideas: GoKart2011, doge6001100 Map Designer: doge6001100, GoKart2011 Easter Eggs: GoKart2011 Buildings/Towers:GoKart2011, doge6001100, huffinthehat Owner: doge6001100 Co Owner: huffinthehat Developer: GoKart2011 Icon Designer: doge6001100 Thanks to all who participated making this game! Inspired by "Funville!" UPDATE LOG IN-GAME Enjoy! :D

Last updated by the developer 23 May 2026, 19:28 UTC.

0
playing (measured 11 Sept 2026, 05:51 UTC)
472
lifetime visits
78%
liked (7 👍 / 2 👎)
1
favourites (2.1 per 1k visits)
20 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Boombox!
49 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome83 · 0.00% win
Fallen Down · secret9 · 0.00% win
The Golden Apple · collection6 · 0.00% win
Maxwell · other6 · 0.00% win
Doge Secret: 2 · secret6 · 0.00% win
Doge · collection6 · 0.00% win
The Depths. · other3 · 0.00% win
Hello? Do you need help out there? Respond! · other3 · 0.00% win
The Titanic? · other2 · 0.00% win
HAPPY ROCK! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.