Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ability RNG! (COMEBACK!)

Ability RNG! (COMEBACK!)

A Roblox experience owned by AXC Studios!.

SimulatorENRNGAura CollectionCombat

Description (written by the developer; not a statement by this register)

An RNG with a twist... Over 20 auras, each having its own ability, either its flight, sword, or freezing your opponents... there's no limit to how powerful you can get! 🍀Roll to get new auras, each having a unique ability...🎰 ⚔️Use the auras to fight your friends or NPCs!✨ 💰Use GemCoins earned from fighting to upgrade your luck, speed, cooldown, etc...📈 ⌚Playing for 15 minutes will grant you a FREE PREMIUM AURA BOOMBOX DEVASTATOR!⏳ 💸Investing with Robux gives you benefits, while also supporting us, so consider it!💲 🛠️Keep in mind this game is in BETA, many things might change or break, so its better to report problems in our Roblox community instead of disliking it out of rage!🛠️

Last updated by the developer 7 Jul 2026, 12:48 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
5,911
lifetime visits
45%
liked (9 👍 / 11 👎)
374
favourites (63.3 per 1k visits)
21 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Aura; Reflector.
139 R$
Insta-Unlock Devastator!
49 R$
2x GemCoins
39 R$
Quick Roll
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed the Tutorial! · welcome124 · 0.00% win
Boombox Devastator · progression90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.