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Cross Glass Bridge, Get Rich!

Cross Glass Bridge, Get Rich!

A Roblox experience owned by DiceM.

ObbyENglass bridgeobbysquid game

Cross Glass Bridge, Get Rich! is an obby experience created on 2025-02-21. It has accumulated 1,920,955 lifetime visits and 344,288 favorites. The title holds an 88% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Cross Glass Bridge Challenge! Can you make it to the end of the glass bridge and claim the big prize? 👍 Like and favorite for more rewards & updates! ❗*this game does not give robux or tix 👥 Invite friends to make it easier to reach the end! 🎁 Earn cash and unlock perks such as a rainbow carpet or helicopter! [Tags] mega fun easy obby difficulty chart obby squid game glass bridge 1% win obby parkour obstacle course

Last updated by the developer 5 Mar 2026, 20:02 UTC.

0
playing (measured 10 Aug 2026, 22:50 UTC)
1,920,955
lifetime visits
88%
liked (3,384 👍 / 453 👎)
344,283
favourites (179.2 per 1k visits)
21 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
MEGA VIP
400 R$
Admin
400 R$
Helicopter - Fly Anywhere!
249 R$
Gravity Coil
249 R$
Machine Gun [OP!]
150 R$
Speed Coil
149 R$
Boombox
79 R$
Unicorn Pet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,477,432 · 100.0% win
Winner! · progression191,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.