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RUBY GLOOM OBBY!

RUBY GLOOM OBBY!

A Roblox experience owned by ⸝⸝⸝ jamberri..

ObbyENRuby GloomObbyMusic

Description (written by the developer; not a statement by this register)

la la la

Last updated by the developer 19 Oct 2025, 14:14 UTC.

0
playing (measured 13 Aug 2026, 05:01 UTC)
1,815
lifetime visits
91%
liked (48 👍 / 5 👎)
68
favourites (37.5 per 1k visits)
21 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,339 · 100.0% win
YAY! · progression334 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.519 August 2026 — 90 % liked8 September 2026 — 90 % liked18 October 2026 — 90 % liked28 October 2026 — 91 % liked19 August 202628 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 09:0891+1
18 Oct 2026, 08:4690no change
8 Sept 2026, 01:5190no change
19 Aug 2026, 00:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.