❄️ DeadlyRail to Canada [ALPHA]
A Roblox experience owned by Limiteddy Interactive.
SurvivalENzombie survivaltrain mechanicshorror
DeadlyRail to Canada [ALPHA] is a survival experience created on 2025-02-21. It has recorded 22,869,419 lifetime visits and 1,184,133 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The experience focuses on a post-apocalyptic narrative involving a train journey to Canada.
Description (written by the developer; not a statement by this register)
📖 In 1897, the Jugulus Virus swept across the American continent, turning people into terrifying creatures. The once-thriving towns of the Wild West were abandoned, and the snow-covered lands became a frozen wasteland. For the few survivors, the last hope lies in a rumored cure hidden deep within Canada. Do you have what it takes to survive and reach Canada? 🌨️🔥 🚨 JOIN GROUP AND LIKE THE GAME FOR FREE BONDS! 🔫 HOW TO PLAY? 🤠 Team Up 🚂 Get some Fuel for your Train and Ride! 💥🧟 Hunt Zombies and Raiders to protect yourself 🚂🔥 BE CAREFUL ON RAIDER TRAIN ATTACKS! 💰 Explore and loot new Towns, Villages and Raider Bases inspired by ‘dead rails’ CHANGELOG (18/03/2025) - Minor and Major bug fixes - Revive your friend is working again, problems are fixed - You can now buy GamePasses in-game, real-time - Minor changes on enemy Gatling Gun
Last updated by the developer 16 Feb 2026, 16:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.