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Easter Bunny Experience 🐇

Easter Bunny Experience 🐇

A Roblox experience owned by NRFL Studios.

AdventureENholidaynarrativecollection

Easter Bunny Experience 🐇 is an adventure game created on 2025-02-21. It has 2,809,922 lifetime visits, 73,348 favorites, and a 90% like percentage. Currently, 5 players are active.

Description (written by the developer; not a statement by this register)

[NEW!] Easter Bunny Experience 🐇 You're packing your bags for a journey to Grandpa’s secluded cabin deep within the whispering woods. But this isn't just a simple visit; an ancient secret stirs beneath the trees, and something unexpected awaits you there... LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: Game Store Experience, Sinister Christmas, The Elf Experience, The Summer Experience, The Football Experience

Last updated by the developer 27 Apr 2026, 15:38 UTC.

5
playing (measured 10 Aug 2026, 14:16 UTC)
2,809,922
lifetime visits
90%
liked (2,771 👍 / 316 👎)
73,522
favourites (26.2 per 1k visits)
21 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Monster
249 R$
Rocket Launcher
249 R$
Freeze Monsters
199 R$
Uzi
189 R$
Shotgun
179 R$
Egg Launcher
159 R$
Jetpack
149 R$
VIP
129 R$
Jumpscare
129 R$
Revolver
119 R$
Glue
89 R$
Sprint Ability
89 R$
Flashlight
79 R$
Faster Movement
69 R$
Lantern
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,649,870 · 100.0% win
Chocolate Egg Unlocked! · collection1,344,666 · 100.0% win
Gone · other741,470 · 88.8% win
The Tower · progression496,107 · 62.7% win
All Sapphire Eggs (Collectibles) · collection243,937 · 28.3% win
The Cave · progression242,953 · 36.5% win
Caught ENDING · progression135,586 · 18.0% win
Hidden ENDING · secret75,866 · 14.7% win
Escaped ENDING · progression68,922 · 11.4% win
Hero ENDING · progression826 · 0.00% win
Betrayed · other214 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3190no change
14 Aug 2026, 06:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.