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Easter Bunny Experience 🐇

Easter Bunny Experience 🐇

A Roblox experience owned by NRFL Studios.

AdventureENholidaynarrativecollection

Easter Bunny Experience 🐇 is an adventure game created on 2025-02-21. It has 2,809,922 lifetime visits, 73,348 favorites, and a 90% like percentage. Currently, 5 players are active.

Description (written by the developer; not a statement by this register)

[NEW!] Easter Bunny Experience 🐇 You're packing your bags for a journey to Grandpa’s secluded cabin deep within the whispering woods. But this isn't just a simple visit; an ancient secret stirs beneath the trees, and something unexpected awaits you there... LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: Game Store Experience, Sinister Christmas, The Elf Experience, The Summer Experience, The Football Experience

Last updated by the developer 27 Apr 2026, 15:38 UTC.

5
playing (measured 10 Aug 2026, 14:16 UTC)
2,809,922
lifetime visits
90%
liked (2,813 👍 / 324 👎)
74,916
favourites (26.7 per 1k visits)
21 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Monster
249 R$
Rocket Launcher
249 R$
Freeze Monsters
199 R$
Uzi
189 R$
Shotgun
179 R$
Egg Launcher
159 R$
Jetpack
149 R$
Jumpscare
129 R$
VIP
129 R$
Revolver
119 R$
Glue
89 R$
Sprint Ability
89 R$
Flashlight
79 R$
Lantern
69 R$
Faster Movement
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,679,324 · 100.0% win
Chocolate Egg Unlocked! · collection1,374,369 · 100.0% win
Gone · other754,728 · 82.4% win
The Tower · progression504,709 · 73.4% win
All Sapphire Eggs (Collectibles) · collection247,332 · 34.5% win
The Cave · progression247,139 · 44.9% win
Caught ENDING · progression138,096 · 19.5% win
Hidden ENDING · secret77,086 · 22.5% win
Escaped ENDING · progression69,932 · 12.0% win
Hero ENDING · progression848 · 0.00% win
Betrayed · other217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:3790no change
23 Oct 2026, 06:3790no change
13 Oct 2026, 06:3690no change
3 Oct 2026, 06:3590no change
23 Sept 2026, 06:3490no change
13 Sept 2026, 06:3390no change
3 Sept 2026, 06:3290no change
24 Aug 2026, 06:3190no change
14 Aug 2026, 06:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.