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roblaux!

roblaux!

A Roblox experience owned by u.t.i..

RacingENrhythmmusicuser-generated content

Description (written by the developer; not a statement by this register)

roblaux is a guitar-hero esque rhythm game. theres some ingame songs you can play, and you can even chart your own songs using any roblox sound ID. * a lot of people have issues with the strum mode, at least from what ive seen so far. you can turn on no strum mode in the settings (top right of main menu) if youd like, but ill explain how it works here. in strum mode, you have to hold the upcoming note down which activates it. then, when you hit either strum button it plays all active notes at once. finally happy enough with the game to consider this update 1.0! fixed a few bugs: case where menu showed in-level, case where notes would hit twice, case where notes could hit and miss at the same time. added 2 new charts! plans for future - different modes, drums, singing, bass - more songs in the main game -- done-ish - community made songs and charts - costmetics -- done!

Last updated by the developer 3 Aug 2026, 09:32 UTC.

0
playing (measured 29 Aug 2026, 17:52 UTC)
1,385
lifetime visits
50%
liked (6 👍 / 6 👎)
28
favourites (20.2 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AcousticGuitar
25 R$
MagicGuitar
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

this user is bad at roblaux · other43 · 0.00% win
full combo! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.