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ESCAPE BOWLING OBBY!

ESCAPE BOWLING OBBY!

A Roblox experience owned by money gurus.

ObbyENbowling themeescape room mechanicparkour/obstacle course

ESCAPE BOWLING OBBY! is a Roblox obby experience that launched in 2025. An escape-themed obby set in a locked bowling alley with a run of obstacles to clear. Across its run, it has logged 2,420,642 lifetime visits, holds a 59% like rate, has 317,075 favorites, and currently has 8 players online.

Description (written by the developer; not a statement by this register)

The bowling alley was supposed to be a fun night out, but something isn’t right. The manager has locked the doors, and there’s no way out! The only way to escape is by making it through 22 tricky obstacles. Can you dodge the hazards, avoid the traps, and find your way to freedom? Good luck—you’ll need it! 🎳🏃‍♂️ 👍 Please leave a like and favorite if you enjoyed the game! Join the group to stay updated on more exciting games like this. 💰 Buying gamepasses supports the development of the game and helps me create even better content! 💰 💖 JOIN our group for special in-game perks: https://www.roblox.com/groups/35444808 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Bowling, Alley, Pins, Strikes, Parkour, Morphs, Free, Happy, Gears, Admin, Easy, Obstacle Course, Thrilling, Lanes, Gutter, Challenging.

Last updated by the developer 14 Oct 2025, 05:53 UTC.

8
playing (measured 11 Aug 2026, 02:37 UTC)
2,420,642
lifetime visits
60%
liked (634 👍 / 430 👎)
320,224
favourites (132.3 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:374first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Fling Glove
699 R$
[50% OFF] Taser
399 R$
[50% OFF] [OP] Jetpack
399 R$
[50% OFF] Timmy Gun
349 R$
[50% OFF] Double Jump
299 R$
[50% OFF] Magic Carpet
299 R$
[50% OFF] Flying Cloud
299 R$
[50% OFF] Gravity Coil
129 R$
[50% OFF] Grapple Hook
129 R$
Disable Pop-Ups
99 R$
[50% OFF] Speed Coil
99 R$
VIP
99 R$
[50% OFF] Speed Cola
79 R$
[50% OFF] Boombox
49 R$
[50% OFF] [OP] Dominus Pet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,283,951 · 100.0% win
Completed ESCAPE BOWLING OBBY! · progression217,910 · 34.0% win
Bowling Pin Collector! · collection32,676 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.514 August 2026 — 59 % liked24 August 2026 — 59 % liked3 September 2026 — 59 % liked13 September 2026 — 60 % liked23 September 2026 — 60 % liked3 October 2026 — 60 % liked13 October 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0060no change
13 Oct 2026, 07:5360no change
3 Oct 2026, 07:5260no change
23 Sept 2026, 07:5160no change
13 Sept 2026, 07:5160+1
3 Sept 2026, 07:5059no change
24 Aug 2026, 07:4959no change
14 Aug 2026, 07:4859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.