Tower that can't be broken by anyone [ONE MILLION broken]
A Roblox experience owned by 타워게임.
Tower defenseKOTower DefenseKorean LanguageChallenge
Tower that can't be broken by anyone [ONE MILLION broken] is a tower-defense experience created on 2025-02-22. It has recorded 584,362 lifetime visits and 223 favorites. The current player count is 0, with a 28% like percentage. The description includes repetitive tags such as 'Burning Tower' and mentions console support.
Description (written by the developer; not a statement by this register)
{로그} -Signboard Console Support! Help with the tower in the 칼迷宮!! TAGS:Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower Tower,Fishbread Stage Tower,tower of easy.tower of,Ido Star School Tower,Shaking Tower fun,speed,HookTower,SighTower,GameTower,Robuck's,Knife,4st Floor,Drawing Tower,Challenge Tower,RawTower,RawTower,RawTower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower Github, Ice Cream Tower, All Towers, Downhill Tower
Last updated by the developer 29 Mar 2025, 04:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.