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Tower that can't be broken by anyone [ONE MILLION broken]

Tower that can't be broken by anyone [ONE MILLION broken]

A Roblox experience owned by 타워게임.

Tower defenseKOTower DefenseKorean LanguageChallenge

Tower that can't be broken by anyone [ONE MILLION broken] is a tower-defense experience created on 2025-02-22. It has recorded 584,362 lifetime visits and 223 favorites. The current player count is 0, with a 28% like percentage. The description includes repetitive tags such as 'Burning Tower' and mentions console support.

Description (written by the developer; not a statement by this register)

{로그} -Signboard Console Support! Help with the tower in the 칼迷宮!! TAGS:Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Stage Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower,Burning Tower Tower,Fishbread Stage Tower,tower of easy.tower of,Ido Star School Tower,Shaking Tower fun,speed,HookTower,SighTower,GameTower,Robuck's,Knife,4st Floor,Drawing Tower,Challenge Tower,RawTower,RawTower,RawTower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower,Water Tower Github, Ice Cream Tower, All Towers, Downhill Tower

Last updated by the developer 29 Mar 2025, 04:24 UTC.

0
playing (measured 11 Aug 2026, 17:31 UTC)
584,362
lifetime visits
28%
liked (66 👍 / 166 👎)
223
favourites (0.4 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

핵폭탄(자동지급)[20%세일!!]
17,800 R$
총관리자(자동지급)[20%세일!!]
6,800 R$
관리자(자동지급)[20%세일!!]
6,500 R$
오너(자동지급)[20%세일!!]
3,500 R$
헤드어드민(자동지급)[20%세일!!]
2,800 R$
어드민(자동지급)[20%세일!!]
1,500 R$
영구 칼(자동지급)[20%세일!!]
1,500 R$
모드(자동지급)[20%세일!!]
1,000 R$
스피드 코일(자동지급)[20%세일!!]
799 R$
점프 코일(자동지급)[20%세일!!]
799 R$
라디오(자동지급)[20%세일!!]
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome305,032 · 0.00% win
Congratulations! · welcome2,064 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.