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Ultimate Penthouse Tycoon 🌴

Ultimate Penthouse Tycoon 🌴

A Roblox experience owned by Medo Tycoons.

TycoonENtycooncity buildingcars

Ultimate Penthouse Tycoon 🌴 is a tycoon experience created on 2025-02-22. It has accumulated 2,162,765 lifetime visits and 89,941 favorites. Currently, seven users are playing. The game holds an 89% like percentage. The description indicates features such as cash earning, penthouse building, car unlocking, and city exploration. Premium users and group members receive a 10% cash bonus. Progress is autosaved.

Description (written by the developer; not a statement by this register)

🌆 Welcome to Ultimate Penthouse Tycoon! Earn cash💵 and build the ultimate penthouse! Unlock unique cars 🚗, explore the city, and visit other penthouses! 🎮 Available on all devices! 😎 Premium users receive +10% more Cash! 💸 Like the game and join the group for +10% more Cash! 👍 Like the game to support future updates!👍 💾All progress is autosaved so you can come back at any time!💾

Last updated by the developer 22 Mar 2026, 09:27 UTC.

7
playing (measured 10 Aug 2026, 16:48 UTC)
2,162,765
lifetime visits
89%
liked (3,313 👍 / 411 👎)
93,329
favourites (43.2 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:488first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
71,429 R$
x2 Cash
40,816 R$
Auto Collect
35,000 R$
Gold Hypercar
28,572 R$
Starter Pack
14,286 R$
x2 Jump
12,000 R$
Auto Purchase
500 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ultimate Penthouse Tycoon! · welcome800,981 · 100.0% win
100K Net Worth! · progression183,923 · 31.7% win
Complete 1st Penthouse! · progression41,653 · 9.8% win
1M Net Worth! · progression10,123 · 0.90% win
Complete 2nd Penthouse! · progression5,211 · 0.40% win
Complete 3rd Penthouse! · progression730 · 0.40% win
1st Rebirth! · progression456 · 0.00% win
10M Net Worth! · progression153 · 0.40% win
3rd Rebirth! · progression32 · 0.00% win
5th Rebirth! · progression20 · 0.00% win
10th Rebirth! · progression13 · 0.00% win
25th Rebirth! · progression6 · 0.00% win
100M Net Worth! · progression4 · 0.00% win
1B Net Worth! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:5289no change
23 Oct 2026, 11:5189no change
13 Oct 2026, 11:4989no change
3 Oct 2026, 11:4889no change
23 Sept 2026, 11:4789no change
13 Sept 2026, 11:4589no change
3 Sept 2026, 11:3889no change
24 Aug 2026, 08:5089no change
14 Aug 2026, 08:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.