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6:06 PM: Legacy

6:06 PM: Legacy

A Roblox experience owned by The Legacy CodeX.

HorrorENhorrormazesmilers

Description (written by the developer; not a statement by this register)

Ever wanted to visit the old 6:06 PM again? Teleport through subplaces, explore familiar mazes, and try to survive the smilers. Everything’s back, just not quite how you left it. Welcome to 6:06 PM: Legacy. Inspired By PM 6:06 (Legacy): https://www.roblox.com/games/7312848758/PM-6-06-Legacy Join the group for a free item that isn't working.

Last updated by the developer 12 Jun 2026, 07:29 UTC.

0
playing (measured 12 Aug 2026, 01:18 UTC)
17,519
lifetime visits
84%
liked (51 👍 / 10 👎)
49
favourites (2.8 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lobby Stuffs!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sublevel 10 · progression315 · 50.0% win
Sublevel 20 · progression136 · 0.00% win
Can You Run? · other131 · 50.0% win
Negative · secret61 · 0.00% win
Faster Than The Wind · progression59 · 0.00% win
Sublevel 30 · progression43 · 0.00% win
Hail (Legacy) · other29 · 0.00% win
Sublevel 40 · progression29 · 0.00% win
Inbetween... · other27 · 0.00% win
Darkness (Legacy) · other20 · 0.00% win
Sublevel 60 · progression20 · 0.00% win
Angelic (Legacy) · other18 · 0.00% win
Hail16 · 0.00% win
Godly Intervention · other16 · 0.00% win
Sublevel 10-A · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 83 % liked25 September 2026 — 84 % liked16 August 202625 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 16:0884+1
16 Aug 2026, 15:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

606pm.fandom.com1 active editors · 3,458 edits
179 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.