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SELL HOMEWORK TO PROVE MOM WRONG

SELL HOMEWORK TO PROVE MOM WRONG

A Roblox experience owned by 1% Impossible Cross.

TycoonENschool lifetycoonsimulator

Description (written by the developer; not a statement by this register)

🏫After all your classmates get F's in school, You start doing the homework for them for money. You must climb up the ranks and become the best homework nerd in the valley and Prove Mom Wrong by getting rich and Prove Dad Wrong by being a real nerd to your friends 📚 👍LEAVE A LIKE AND FAVORITE TO BE A NERD AND FOR MORE UPDATES!! 👍 💕 JOIN THE GROUP FOR THE LATEST CODES 💕 💾 Progress is saved automatically 💾 Codes: "Release", "skibidi", "amogus" JOIN THE GROUP FOR THE LATEST CODES. THIRD FLOOR AND BASEMENT COMING SOON!!! 😎 At 500 likes a NEW CODE and update will release! 😎

Last updated by the developer 1 Oct 2025, 12:04 UTC.

0
playing (measured 10 Aug 2026, 19:45 UTC)
153,838
lifetime visits
77%
liked (243 👍 / 73 👎)
798
favourites (5.2 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Streaming IShowSpeed
499 R$
Auto-Sell
499 R$
Mr Beast
499 R$
x2 Cash
399 R$
Backflipping IShowSpeed
299 R$
Quick Restockers
199 R$
2x Walk Speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome116,309 · 0.00% win
Conveyer · other109,250 · 0.00% win
First Sale! · other75,588 · 0.00% win
Pocket Change · other16,547 · 0.00% win
Rising Tycoon · other165 · 0.00% win
Big League · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.