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Illumina [Horror]

Illumina [Horror]

A Roblox experience owned by LeafArc.

HorrorENhorror survivalmonster chasepsychological fear

Description (written by the developer; not a statement by this register)

🩸 ILLUMINA | Horror Survival (Up to 10 Players) You’ve crashed deep underground—no light, no food, no escape. But in the darkness... you find a house. And something finds you. 👁️ It’s called The Murk. No eyes. Endless limbs. Razor claws. It mimics your voice. It stalks your every move. And it strikes when you’re alone. 🔦 Survive together... or betray each other. Find the way out—or be claimed by the darkness. Enter at your own risk. Each death is a lesson in fear. ⚠️ Loud sounds & flashing lights await. 🎧 For the best experience, play with headphones & max graphics. --- 🎮 Tags: Horror, Scary, Escape, Monster, Survival, Ghost, Maze, Creepy, Psychological, Fear, Alone, Hide, Dead

Last updated by the developer 2 Apr 2026, 19:59 UTC.

0
playing (measured 21 Aug 2026, 17:03 UTC)
332
lifetime visits
100%
liked (13 👍 / 0 👎)
8
favourites (24.1 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Verified
100 R$
Night Vision
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped · progression17 · 0.00% win
You died · other9 · 0.00% win
You Met Vlex · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.