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[BETA⚙️] Projeto: Funkin

[BETA⚙️] Projeto: Funkin

A Roblox experience owned by ECLYRA Official.

Music & rhythmPTFriday Night Funkin'music rhythmbeta

Description (written by the developer; not a statement by this register)

Este é um lançamento beta de um jogo de beatboxing, ainda em desenvolvimento e ainda não totalmente polido.. Os jogadores podem se envolver na criação e aproveitamento de ritmos de beatboxing, embora o jogo ainda seja um trabalho em andamento . Como versão beta, pode conter elementos incompletos, bugs ocasionais e conteúdo inacabado. O crédito pelos ativos originais vai para ProxyHD e mikeio77, com agradecimentos especiais a vários autores de mods e músicos apresentados no jogo.. Suas contribuições ajudam a melhorar a experiência do jogo, mesmo em seu estado inacabado atual. Prepare-se para uma jornada emocionante de beatboxing, mas tenha em mente que esta versão pode evoluir à medida que o desenvolvimento continua!

Last updated by the developer 2 May 2026, 21:25 UTC.

0
playing (measured 15 Sept 2026, 19:00 UTC)
6,507
lifetime visits
94%
liked (17 👍 / 1 👎)
35
favourites (5.4 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,481 · 0.00% win
Discover the Mine · progression9 · 0.00% win
Open the door · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.