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๐ŸŒฒ๐Ÿƒ Escape the Woods Obby! ๐ŸŒฟโœจ [NEW]

๐ŸŒฒ๐Ÿƒ Escape the Woods Obby! ๐ŸŒฟโœจ [NEW]

A Roblox experience owned by Black and White Studios.

ObbyENforestparkourobstacle course

Description (written by the developer; not a statement by this register)

๐ŸŒฒโœจ Adventure awaits in the great outdoors! ๐Ÿ•๏ธ๐Ÿƒโ€โ™‚๏ธ Get ready for a wild forest adventure like no other! ๐ŸŒฟ๐Ÿ’จ In Escape the Woods Obby, youโ€™ll jump, climb, and dodge obstacles as you make your way through rushing rivers, fallen logs, and tricky paths! ๐ŸŒŠ๐ŸŒ‰ Watch out for bouncy mushrooms, wobbly bridges, and surprising challenges along the way! ๐Ÿ„๐ŸŒฒ ๐Ÿƒโ€โ™€๏ธ๐Ÿ’จ Can you make it out of the woods and reach safety? ๐ŸŒŸ Play now and start your escape! ๐ŸŒŸ ๐ŸŽฎ Join our group for updates & exclusive perks! ๐Ÿ”— https://www.roblox.com/communities/1067956/Black-and-White-Studios#!/about โœจ Try some of our other awesome games! ๐Ÿ‘ Like & favorite the game for updates!

Last updated by the developer 5 Oct 2025, 19:15 UTC.

0
playing (measured 11 Aug 2026, 11:47 UTC)
5,880
lifetime visits
63%
liked (10 ๐Ÿ‘ / 6 ๐Ÿ‘Ž)
581
favourites (98.8 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Admin
5,000 R$
Carpet
200 R$
V.I.P
100 R$
Speed Coil
85 R$
Gravity Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Thanks for playing this! ยท welcome5,121 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

606361.517 August 2026 โ€” 60 % liked26 October 2026 โ€” 63 % liked17 August 202626 October 2026
2 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 60โ€“63 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 22:0563+3
17 Aug 2026, 19:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.