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Elemental Arena

Elemental Arena

A Roblox experience owned by Zaniness Studios.

Fighting & PvPENelemental combatpvp arenabot populated

Description (written by the developer; not a statement by this register)

Welcome to Elemental Arena. Essentially you choose an element and just fight. No skill, no training, just fun. This game populates missing players with bots, they are not the most polished but work just fine. Keep that in mind. Use code "c00lerkiddo2secondarrival" for free cash! There are many elements to choose from, some cost, defeat players to gain cash. This game was made mostly for PC players, you can play on mobile but some features wont work and the UI might break. Tags: Elemental Fighting, Fighting Game, PvP Combat, Action Game, Arena Battlegrounds, Open World Combat, Competitive Fighting, RPG Fighting, Arena Battle, Anime Fighting, Competitive PvP, Roblox Combat Game, Elemental War, Elemental Fighting, Fight, Abilities, Classic, Tools.

Last updated by the developer 3 Aug 2026, 06:23 UTC.

0
playing (measured 22 Aug 2026, 10:15 UTC)
3,911
lifetime visits
75%
liked (24 👍 / 8 👎)
49
favourites (12.5 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Element
799 R$
Double Cash
499 R$
Quasar Element
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Creator · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.