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Realism Sprunki Roleplay

Realism Sprunki Roleplay

A Roblox experience owned by Bloodthorne Studios.

RoleplayENSprunkiIncrediboxRoleplay

Realism Sprunki Roleplay is a roleplay experience created on 2025-02-22. It has accumulated 2,202,028 lifetime visits and 6,311 favorites. Currently, 31 players are active. The game holds an 88% like percentage. Tags include Sprunki, Incredibox, Roleplay, and Morphs.

Description (written by the developer; not a statement by this register)

Welcome to the most realistic Sprunki roleplay game in Roblox, this game was made by the same Creator who created Sprunki Human RP. Sprunki mod was created by "NyankoBfLol", Incredibox game by "So Far So Good" 👥 Tags: Sprunki, Incredibox, Incredibox Sprunki, Roleplay, Sprunki RP, Sprunki Obby, Morphs, Realistic, Guns, Wenda, Oren, Mard, Animus

Last updated by the developer 19 May 2026, 23:19 UTC.

31
playing (measured 10 Aug 2026, 21:53 UTC)
2,202,028
lifetime visits
88%
liked (2,942 👍 / 390 👎)
6,466
favourites (2.9 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:5342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Weaponry
250 R$
The Harbinger
150 R$
Intelligence 44
100 R$
Hazardous Radiation
100 R$
Animus Guitar
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor! · welcome550,704 · 54.3% win
Thysto · other64,049 · 5.6% win
Mard · other61,440 · 5.9% win
Sulfur · other23,381 · 0.80% win
Animus · other22,284 · 6.6% win
2p Jevin · other13,547 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4788no change
14 Aug 2026, 08:4688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.