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Bloxx Bar 17+ [Classic Hangout]

Bloxx Bar 17+ [Classic Hangout]

A Roblox experience owned by BloxxBar.

Social & hangoutENhangoutclassic_robloxsocial_roleplay

Description (written by the developer; not a statement by this register)

Miss 2013 era Roblox? We're bringing it back. Enjoy all your favorite classic games from back in the day, reimagined with a cheeky drink and voice chat this time around. FREE daily spin in the ARCADE!!! - Make drinks in our retro bar - Have fun with fully working gears - Swordfight plaza - Earn Tix in our arcade Events: - Murder Mystery - RAINING TACOS!!!! - Obby - Kart Racing - Natural Disasters Avatars are based on RNG with retro items. Version: v0.3.1 - Alpha build (This game is in it's early stages, expect major changes and many new features)

Last updated by the developer 4 Aug 2026, 00:52 UTC.

0
playing (measured 12 Aug 2026, 22:48 UTC)
4,845
lifetime visits
80%
liked (75 👍 / 19 👎)
198
favourites (40.9 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Closet Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined BloxxBar! · welcome722 · 100.0% win
Poor'nt · progression83 · 0.00% win
Pulled the plug · progression51 · 0.00% win
Meatball Survivor · progression38 · 0.00% win
Claw Machine Jackpot · collection29 · 0.00% win
Tix Finder · collection10 · 0.00% win
Pro Racer · progression8 · 0.00% win
Gear Collector · collection2 · 0.00% win
Obby Pro · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8017 August 2026 — 80 % liked27 August 2026 — 80 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:3380no change
17 Aug 2026, 23:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.