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Mega Hotel Tycoon

Mega Hotel Tycoon

A Roblox experience owned by Snakoz.

TycoonENhotel managementroleplaytycoon

Mega Hotel Tycoon is a tycoon experience created on 2025-02-22. It has 1,456,010 lifetime visits, 30,024 favorites, and a 95% like percentage. Currently, five users are playing. The experience is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

✨ Welcome to Mega Hotel Tycoon! 🛎️ Build the BEST Luxury Hotel on ROBLOX! Hangout with friends, roleplay and much more! 👍 Like and favorite for more updates! 👍 💾 Autosaves so you don't lose data!💾 📈 JOIN GROUP AND LIKE FOR $5,000! 📈 Tags: hotel, resort, mansion, tycoon, famous, empire, roleplay, city, hangout, cars, racing, driving, RP, helicopter, plane, boat Builder: sneakns Scripter: niftyns Inspired by niftyns's hotel tycoon

Last updated by the developer 1 May 2025, 00:46 UTC.

5
playing (measured 11 Aug 2026, 00:00 UTC)
1,456,010
lifetime visits
95%
liked (8,356 👍 / 443 👎)
30,122
favourites (20.7 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
15,000 R$
Premium
399 R$
hire beast
249 R$
hire lebron
199 R$
hire ice spice
149 R$
hire kai
149 R$
Low Gravity
149 R$
Radio
129 R$
hire caseoh
99 R$
hire speed
99 R$
Expert Worker
79 R$
ATM Hotel
79 R$
Pro Worker
79 R$
ATM Gym
79 R$
2x Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Mega Hotel Tycoon! · welcome966,254 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1595no change
13 Oct 2026, 15:0895no change
3 Oct 2026, 15:0795no change
23 Sept 2026, 15:0695no change
13 Sept 2026, 14:4995no change
3 Sept 2026, 14:4895no change
24 Aug 2026, 12:3395no change
14 Aug 2026, 12:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.