Endless Escape
A Roblox experience owned by Set Sail | Studio.
ObbyENtower obbysurvivalco-op
Endless Escape is an obby experience created on 2025-02-22. It has accumulated 26,344,081 lifetime visits and holds 31,157 favorites. Currently, 193 users are playing. The game maintains a 75% like percentage. Players navigate randomized stages while avoiding a pursuing entity. Teamwork and revives are core mechanics within this endless tower format.
Description (written by the developer; not a statement by this register)
🏃♂️ Endless Escape - Run, Survive, Escape! A monster is hunting you! Work together, stay connected, and survive the never-ending Tower obby. Can you outrun the Noob and set a new record? 🔥 How to Play: ✔ Stay Connected - Stick with your team or risk falling behind! ✔ Escape the Noob - If he catches you, it’s game over! ✔ Endless Stages - 40+ unique obstacles that progress upwards and are randomized every run! ✔ Checkpoints & Revives - All Players must step on a pad to progress. If you die, teammates can revive you! ✔ Earn Coins - Progress through stages to collect coins for the upcoming shop! 🏆 Climb the leaderboards & survive as long as possible! 🎮 Mobile shift lock supported! 👍 Like & Favorite for updates! 📈 The higher you reach, the more difficult the game gets, good luck!
Last updated by the developer 12 Aug 2026, 02:12 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 03:50 | 96 | -38 |
| 27 Aug 2026, 02:50 | 134 | -54 |
| 27 Aug 2026, 01:50 | 188 | +17 |
| 27 Aug 2026, 00:50 | 171 | -93 |
| 26 Aug 2026, 23:50 | 264 | +29 |
| 26 Aug 2026, 22:50 | 235 | +28 |
| 26 Aug 2026, 21:50 | 207 | +33 |
| 26 Aug 2026, 20:50 | 174 | -26 |
| 26 Aug 2026, 19:50 | 200 | +61 |
| 26 Aug 2026, 18:50 | 139 | -49 |
| 26 Aug 2026, 17:50 | 188 | -36 |
| 26 Aug 2026, 16:50 | 224 | +61 |
| 26 Aug 2026, 15:50 | 163 | -9 |
| 26 Aug 2026, 14:50 | 172 | +6 |
| 26 Aug 2026, 13:50 | 166 | -3 |
| 26 Aug 2026, 12:50 | 169 | -10 |
| 26 Aug 2026, 11:50 | 179 | +24 |
| 26 Aug 2026, 10:50 | 155 | +15 |
| 26 Aug 2026, 09:50 | 140 | +11 |
| 26 Aug 2026, 08:50 | 129 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:03 | 75 | no change |
| 27 Aug 2026, 03:50 | 75 | no change |
| 27 Aug 2026, 02:50 | 75 | no change |
| 27 Aug 2026, 01:50 | 75 | no change |
| 27 Aug 2026, 00:50 | 75 | no change |
| 26 Aug 2026, 23:50 | 75 | no change |
| 26 Aug 2026, 22:50 | 75 | no change |
| 26 Aug 2026, 21:50 | 75 | no change |
| 26 Aug 2026, 20:50 | 75 | no change |
| 26 Aug 2026, 19:50 | 75 | no change |
| 26 Aug 2026, 18:50 | 75 | no change |
| 26 Aug 2026, 17:50 | 75 | no change |
| 26 Aug 2026, 16:50 | 75 | no change |
| 26 Aug 2026, 15:50 | 75 | no change |
| 26 Aug 2026, 14:50 | 75 | no change |
| 26 Aug 2026, 13:50 | 75 | no change |
| 26 Aug 2026, 12:50 | 75 | no change |
| 26 Aug 2026, 11:50 | 75 | no change |
| 26 Aug 2026, 10:50 | 75 | no change |
| 26 Aug 2026, 09:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.