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Endless Escape

Endless Escape

A Roblox experience owned by Set Sail | Studio.

ObbyENtower obbysurvivalco-op

Endless Escape is an obby experience created on 2025-02-22. It has accumulated 26,344,081 lifetime visits and holds 31,157 favorites. Currently, 193 users are playing. The game maintains a 75% like percentage. Players navigate randomized stages while avoiding a pursuing entity. Teamwork and revives are core mechanics within this endless tower format.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Endless Escape - Run, Survive, Escape! A monster is hunting you! Work together, stay connected, and survive the never-ending Tower obby. Can you outrun the Noob and set a new record? 🔥 How to Play: ✔ Stay Connected - Stick with your team or risk falling behind! ✔ Escape the Noob - If he catches you, it’s game over! ✔ Endless Stages - 40+ unique obstacles that progress upwards and are randomized every run! ✔ Checkpoints & Revives - All Players must step on a pad to progress. If you die, teammates can revive you! ✔ Earn Coins - Progress through stages to collect coins for the upcoming shop! 🏆 Climb the leaderboards & survive as long as possible! 🎮 Mobile shift lock supported! 👍 Like & Favorite for updates! 📈 The higher you reach, the more difficult the game gets, good luck!

Last updated by the developer 12 Aug 2026, 02:12 UTC.

96
playing (measured 27 Aug 2026, 03:50 UTC)
26,866,791
lifetime visits
76%
liked (9,971 👍 / 3,185 👎)
36,256
favourites (1.3 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96385240.510 August 202627 August 2026
129 measurements spanning 16 days, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–428 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 129
Measured (UTC)PlayersChange
27 Aug 2026, 03:5096-38
27 Aug 2026, 02:50134-54
27 Aug 2026, 01:50188+17
27 Aug 2026, 00:50171-93
26 Aug 2026, 23:50264+29
26 Aug 2026, 22:50235+28
26 Aug 2026, 21:50207+33
26 Aug 2026, 20:50174-26
26 Aug 2026, 19:50200+61
26 Aug 2026, 18:50139-49
26 Aug 2026, 17:50188-36
26 Aug 2026, 16:50224+61
26 Aug 2026, 15:50163-9
26 Aug 2026, 14:50172+6
26 Aug 2026, 13:50166-3
26 Aug 2026, 12:50169-10
26 Aug 2026, 11:50179+24
26 Aug 2026, 10:50155+15
26 Aug 2026, 09:50140+11
26 Aug 2026, 08:50129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
149 R$
2X XP
99 R$
Sky Pass
99 R$
Teleport Ability
89 R$
Instant Respawn
79 R$
Drone Ability
79 R$
Portal Ability
59 R$
Glider Ability
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the Game! · welcome9,442,186 · 88.3% win
100 Meters7,494,349 · 70.6% win
500 Meters · progression4,382,805 · 38.6% win
1K Meters! · progression688,023 · 6.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.521 August 202622 October 2026
134 measurements spanning 62 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 134
Measured (UTC)% likedChange
22 Oct 2026, 16:1676no change
12 Oct 2026, 16:1576no change
2 Oct 2026, 16:0876no change
22 Sept 2026, 16:0776+1
12 Sept 2026, 16:0575no change
2 Sept 2026, 16:0375no change
27 Aug 2026, 03:5075no change
27 Aug 2026, 02:5075no change
27 Aug 2026, 01:5075no change
27 Aug 2026, 00:5075no change
26 Aug 2026, 23:5075no change
26 Aug 2026, 22:5075no change
26 Aug 2026, 21:5075no change
26 Aug 2026, 20:5075no change
26 Aug 2026, 19:5075no change
26 Aug 2026, 18:5075no change
26 Aug 2026, 17:5075no change
26 Aug 2026, 16:5075no change
26 Aug 2026, 15:5075no change
26 Aug 2026, 14:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.