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Endless Escape

Endless Escape

A Roblox experience owned by Set Sail | Studio.

ObbyENtower obbysurvivalco-op

Endless Escape is an obby experience created on 2025-02-22. It has accumulated 26,344,081 lifetime visits and holds 31,157 favorites. Currently, 193 users are playing. The game maintains a 75% like percentage. Players navigate randomized stages while avoiding a pursuing entity. Teamwork and revives are core mechanics within this endless tower format.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Endless Escape - Run, Survive, Escape! A monster is hunting you! Work together, stay connected, and survive the never-ending Tower obby. Can you outrun the Noob and set a new record? 🔥 How to Play: ✔ Stay Connected - Stick with your team or risk falling behind! ✔ Escape the Noob - If he catches you, it’s game over! ✔ Endless Stages - 40+ unique obstacles that progress upwards and are randomized every run! ✔ Checkpoints & Revives - All Players must step on a pad to progress. If you die, teammates can revive you! ✔ Earn Coins - Progress through stages to collect coins for the upcoming shop! 🏆 Climb the leaderboards & survive as long as possible! 🎮 Mobile shift lock supported! 👍 Like & Favorite for updates! 📈 The higher you reach, the more difficult the game gets, good luck!

Last updated by the developer 12 Aug 2026, 02:12 UTC.

96
playing (measured 27 Aug 2026, 03:50 UTC)
26,866,791
lifetime visits
75%
liked (9,270 👍 / 3,026 👎)
32,648
favourites (1.2 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96385240.510 August 202627 August 2026
129 measurements spanning 16 days, net -104. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–428 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 129
Measured (UTC)PlayersChange
27 Aug 2026, 03:5096-38
27 Aug 2026, 02:50134-54
27 Aug 2026, 01:50188+17
27 Aug 2026, 00:50171-93
26 Aug 2026, 23:50264+29
26 Aug 2026, 22:50235+28
26 Aug 2026, 21:50207+33
26 Aug 2026, 20:50174-26
26 Aug 2026, 19:50200+61
26 Aug 2026, 18:50139-49
26 Aug 2026, 17:50188-36
26 Aug 2026, 16:50224+61
26 Aug 2026, 15:50163-9
26 Aug 2026, 14:50172+6
26 Aug 2026, 13:50166-3
26 Aug 2026, 12:50169-10
26 Aug 2026, 11:50179+24
26 Aug 2026, 10:50155+15
26 Aug 2026, 09:50140+11
26 Aug 2026, 08:50129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins
149 R$
2X XP
99 R$
Sky Pass
99 R$
Teleport Ability
89 R$
Instant Respawn
79 R$
Drone Ability
79 R$
Portal Ability
59 R$
Glider Ability
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the Game! · welcome8,917,671 · 100.0% win
100 Meters7,068,054 · 85.6% win
500 Meters · progression4,152,292 · 44.9% win
1K Meters! · progression647,727 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7521 August 20262 September 2026
129 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 129
Measured (UTC)% likedChange
2 Sept 2026, 16:0375no change
27 Aug 2026, 03:5075no change
27 Aug 2026, 02:5075no change
27 Aug 2026, 01:5075no change
27 Aug 2026, 00:5075no change
26 Aug 2026, 23:5075no change
26 Aug 2026, 22:5075no change
26 Aug 2026, 21:5075no change
26 Aug 2026, 20:5075no change
26 Aug 2026, 19:5075no change
26 Aug 2026, 18:5075no change
26 Aug 2026, 17:5075no change
26 Aug 2026, 16:5075no change
26 Aug 2026, 15:5075no change
26 Aug 2026, 14:5075no change
26 Aug 2026, 13:5075no change
26 Aug 2026, 12:5075no change
26 Aug 2026, 11:5075no change
26 Aug 2026, 10:5075no change
26 Aug 2026, 09:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.