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Electric Events

Electric Events

A Roblox experience owned by Electric Nexus.

Social & hangoutENevent hubUGC rewardsleaderboards

Description (written by the developer; not a statement by this register)

⚡ Welcome to Electric Events! ⚡ Get ready to join, play, and claim amazing rewards in the most electrifying event hub on Roblox! 💥 🎮 Join live events and compete in fun challenges to earn points and prizes! 🚀 Find UGC launchers around the map — be quick to claim your exclusive limited items! 🛄 Participate in Join & Claim Events — only a few simple requirements needed! 🚀 Launcher events hosted by Elq3D! Don’t miss your chance to grab rare UGCs! 💸 Buy your favorite UGCs and customize your look with style that stands out! 🏆 Climb leaderboards, win epic rewards, and become an event legend! ✨ New events, new launchers, new prizes — there’s always something sparking at Electric Events! ⚡

Last updated by the developer 7 Aug 2026, 14:18 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
473,957
lifetime visits
88%
liked (4,640 👍 / 620 👎)
2,678
favourites (5.7 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

800
800 R$
Paid Electric Sword (GAMEPASS! PRESS BUY AGAIN!)
759 R$
Paid Electric Traffic Cone (GP! PRESS BUY AGAIN)
319 R$
Paid ElectricTetoRocker (GAMEPASS PRESS BUY AGAIN)
286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You completed the Electric Cart Ride! · progression2,103 · 11.9% win
Escaped the Room · progression1,418 · 11.9% win
You completed the Electric Obby! · progression1,307 · 6.0% win
Completed Space Tower Obby · progression110 · 6.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4788no change
14 Aug 2026, 21:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.