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Brickbattler's Promised Land [ALPHA]

Brickbattler's Promised Land [ALPHA]

A Roblox experience owned by The Bolster Group.

Fighting & PvPENbrickbattlefast-paced combatalpha build

Description (written by the developer; not a statement by this register)

Ever wanted to BLOX people in a fast paced battleground-like classic brickbattle fighting game? You have one objective. Kill... or... blox... Every kill you get is worth 20 tix. Tix and weapons do not save but your k/d ratio does. Better keep that record squeaky clean. Be warned this game tends to be VERY fast paced, unless your shoppin' someone's gonna be on you 2 seconds after you spawn. The game in its current state was made in a day with only 2 items added later on, do not expect quality guarantee or a bug free experience from this game. Do not be surprised if this game almost never has updates, both PETD and BPL are being updated by me and me alone as of now, and Pretty Epic Tower Defense will be taking heavy priority for quite some time. game in dump check back never Don't look at the badges yet... they don't work... yet...

Last updated by the developer 25 Apr 2026, 16:30 UTC.

0
playing (measured 11 Aug 2026, 11:23 UTC)
260
lifetime visits
70%
liked (7 👍 / 3 👎)
6
favourites (23.1 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hazardous Homocider · progression0 · 0.00% win
Brickbattler · other0 · 0.00% win
Building Notoriety · progression0 · 0.00% win
First Blood · progression0 · 0.00% win
Professional Bloxxer · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.