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$100.000 Every Win Reach Top Impossible Stud Jumps

$100.000 Every Win Reach Top Impossible Stud Jumps

A Roblox experience owned by Fanta Obbies.

ObbyENObbyParkourJump Power Mechanic

Description (written by the developer; not a statement by this register)

🏆 Welcome to $100.000 Every Win Reach Top Impossible Stud Jumps! 🏆 👥 Play with Friends to Finish the last Stages faster and get to the End easier! 👍 Like and Favorite ⭐️ for updates in Game and item Rewards! 🏖️ Complete Fun Minigames to Upgrade your Power! Tags: Obby, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps, Stud Jumps Stages, Obstacle Course, Platformer Obby, Rainbow, Colorful, jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, guter video tower, takuto

Last updated by the developer 24 Jan 2026, 23:39 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
34,006
lifetime visits
83%
liked (19 👍 / 4 👎)
5,948
favourites (174.9 per 1k visits)
22 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+20 Inventory Space
300,000 R$
x2 wins
50 R$
+8 Pets Equipped
30 R$
Triple Eggs
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,593 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.