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Squid Game Troll Tower 🦑

Squid Game Troll Tower 🦑

A Roblox experience owned by Zaps Games.

AdventureENSquid GameTower DefenseObby

Squid Game Troll Tower 🦑 is an adventure experience created on 2025-02-23. It has recorded 1,955,824 lifetime visits and 69,592 favorites. The experience holds an 87% like percentage. Currently, zero users are playing. The description mentions gameplay involving jumping rope, destroying trolls, and avoiding a doll. Gamepasses are noted as permanent within the experience.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Troll Tower 🦑 Can you beat Jump Rope and destroy the trolls while not dying to the infamous Doll from squid game and climb to the top? Get to the end of the tower for Winners slap and more rewards! 🖐️🔥 Break the tower down and beat the trolls! Thumbs up for updates! 👍 Thanks for playing and Gamepasses are permanent. ❤️ Group: https://www.roblox.com/communities/33798992

Last updated by the developer 21 Jul 2025, 01:00 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,955,824
lifetime visits
87%
liked (2,117 👍 / 311 👎)
69,592
favourites (35.6 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
799 R$
Laser gun
399 R$
Become Frontman
399 R$
VIP
299 R$
Rainbow Carpet
299 R$
Slap Glove ✋
199 R$
Become Guard
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome1,321,877 · 100.0% win
You Died · other1,202,356 · 66.7% win
You won! · progression24,790 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4687no change
14 Aug 2026, 09:4587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.