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Dead Rails [Alpha]

Dead Rails [Alpha]

A Roblox experience owned by Modified Frontpage Tycoons.

SurvivalENzombie survivalwestern themetycoon mechanics

Dead Rails [Alpha] is a survival experience created on 2025-02-23. The game has recorded 550,623 lifetime visits and 48,707 favorites. Currently, zero users are playing. The title holds a 23% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

In 1899, a Mysterious Virus Swept the Entirety of North American Continent.. For this ''Zombie Plague'' a Cure was Discovered in Mexico. Climb aboard onto your Train and Travel aboard this unforgiving zombie infested desert for the cure.. Select your Favourite Character and Start Building your Tycoon! 💾 Your Game Progress Saves Automatically! 💾 💸 Roblox Premium Users Get 2x Walkspeed, 2x Health and 2x Jump Power! You can Favourite 🌟 and Like 👍 to Support Future Updates! Note; This Game is Heavily inspired by Dead Rails but doesn't use any materials from it. It's an original game on it's own with entirely different Gameplay and Models. Tags: Dead Rails , Cowboy , Western , Red Dead Redemption Zombies ,

Last updated by the developer 8 May 2025, 20:45 UTC.

0
playing (measured 11 Aug 2026, 10:01 UTC)
550,623
lifetime visits
23%
liked (148 👍 / 507 👎)
48,713
favourites (88.5 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome... · welcome260,026 · 0.00% win
we might have a problem.. · other93,533 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2314 August 2026 — 23 % liked23 October 2026 — 23 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–24 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:5323no change
14 Aug 2026, 20:2023first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.