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Dead Skies

Dead Skies

A Roblox experience owned by gataou4.

SurvivalENsurvivalhorrorco-op

Dead Skies is a survival experience created on 2025-02-23. It has accumulated 1,677,926 lifetime visits and 113,253 favorites. The game holds a 59% like percentage. Currently, zero users are playing. The description notes gameplay involving fleeing infection in a flying boat. Updates include a new lobby interface and monster spawning mechanics.

Description (written by the developer; not a statement by this register)

After an unexpected event occurs, you and your friends decide to flee as far away as possible in a flying boat through the skies, avoiding infection. Like and favorite the game for updates [UPDATE 21/04/2025] - New lobby interface - New Icon&Thumbnail - Monster can spawn Night - Bug Fixes Inspired by Dead Rails Exploiting is not tolerated and will result in a permanent ban.

Last updated by the developer 29 Mar 2026, 14:11 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
1,677,926
lifetime visits
59%
liked (706 👍 / 494 👎)
113,247
favourites (67.5 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ressource StarterPack
255 R$
Unlimited Jetpack
249 R$
Fuel StarterPack
230 R$
Extra Health (300HP Total)
199 R$
Blunderbuss
148 R$
Flintlock
148 R$
Night Vision
99 R$
+5 Storage
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome932,070 · 0.00% win
Travel 10km · progression41,504 · 0.00% win
Bounty Hunter · other16,268 · 0.00% win
Travel 20km · progression3,200 · 0.00% win
Travel 30km · progression774 · 0.00% win
Travel 40km · progression367 · 0.00% win
Travel 50km · progression219 · 0.00% win
Travel 60km · progression157 · 0.00% win
Travel 70km · progression123 · 0.00% win
The Gate · progression49 · 0.00% win
Tame a Golden Pegasus · collection31 · 0.00% win
Travel 80km · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3759no change
14 Aug 2026, 11:0859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.