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Squid Game Quiz

Squid Game Quiz

A Roblox experience owned by Quiz & Obby Games.

PuzzleENquizsquid gamebadges

Squid Game Quiz is a puzzle experience created on 2025-02-23. It has accumulated 4,532,870 lifetime visits and holds 2,460 favorites. The experience maintains a 69% like percentage. Currently, zero users are playing. The description notes over 50 stages and badge collection mechanics.

Description (written by the developer; not a statement by this register)

Welcome 2 Squid Game Quiz📝 Type out your answers in chat!💬 Your progress does NOT save if you leave!❌ Collect all 4 badges!🏅 50+ Stages!⭐

Last updated by the developer 22 Jul 2026, 12:42 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
4,532,870
lifetime visits
69%
liked (524 👍 / 237 👎)
2,457
favourites (0.5 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Admin!
9 R$
VIP Admin!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋Welcome 2 Squid Game Quiz!👋 · welcome2,626,940 · 100.0% win
Completed Glass Bridge! · progression383,531 · 0.00% win
Guessed all of the Season 2/3 Characters! · collection340,094 · 0.00% win
Guessed all of the Season 1 Characters! · collection141,523 · 0.00% win
Guessed all of the Games! · collection101,289 · 0.00% win
💎Completed Hard Obby!💎 · progression45,342 · 0.00% win
💎Find tiny Gi-Hun!💎 · collection13,380 · 0.00% win
💎Meet a Developer!💎 · social5,401 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:2369no change
14 Aug 2026, 02:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.