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[🎨] Color Quest!

[🎨] Color Quest!

A Roblox experience owned by Parallax Interactive.

SimulatorENcoloringretro mapspaintbrushes

[🎨] Color Quest! is a simulator experience created on 2025-02-23. The game has recorded 682,785 lifetime visits and 5,299 favorites. Currently, zero users are playing. The title holds a 70% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

The most satisfying coloring game on Roblox. 🎨🖌️ Welcome to Color Quest! Paint your way through retro maps and unlock new, satisfying paintbrushes and other fun tools to help you as you progress! 🎮 This game runs well on phones, tablets, PC, Xbox, and PlayStation. Icon by brownbunny23 Inspired by LlNDON55's CoIor Book and the Wii video game De Blob.

Last updated by the developer 19 Jun 2026, 09:53 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
682,785
lifetime visits
70%
liked (1,397 👍 / 593 👎)
5,283
favourites (7.7 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Levels
1,000 R$
Infinite Hints
800 R$
Magic Carpet
400 R$
Paint Drone
240 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome380,335 · 0.00% win
Level 5 · progression42,161 · 0.00% win
Level 10 · progression14,185 · 0.00% win
Level 25 · progression4,081 · 0.00% win
Level 50 · progression1,691 · 0.00% win
Level 75 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:3770no change
14 Aug 2026, 18:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.