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Hot Potato🥔

Hot Potato🥔

A Roblox experience owned by Pro Stud Games.

MinigamesENpartyminigamesurvival

Hot Potato🥔 is a minigame created on 2025-02-23. It has recorded 4,212,866 lifetime visits and 3,799 favorites. The experience holds an 84% like percentage. Currently, zero users are playing. The game involves passing a potato to avoid explosions, with the last person standing winning.

Description (written by the developer; not a statement by this register)

🥔 Welcome to Hot Potato! Pass the potato before it blows you up. Last person standing wins the game! 💥 Collect booms (explosion particle effects) to explode in a very cool way! 😎 Stay in-game for 3, 9, or 15 minutes for a HUGE surprise! 🎉 Remember to have FUN and abide by Roblox TOS. 🎙️VC servers for even more FUN! ❤️ LIKE and FAVORITE the game for more updates! Next update at 500 likes. Tags: Potato, Pass the Bomb, Pass the Potato, Explosion, Rainbow, Fun

Last updated by the developer 19 Aug 2025, 21:00 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
4,212,866
lifetime visits
84%
liked (4,822 👍 / 926 👎)
3,797
favourites (0.9 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Totem of Undying
249 R$
VIP
149 R$
X2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Hot Potato!2,413,951 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0384no change
14 Aug 2026, 03:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.