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GT's Wall Hop Obby

GT's Wall Hop Obby

A Roblox experience owned by Wall Hoop Studios.

ObbyENwall hopparkourbrutal stages

GT's Wall Hop Obby is an obby experience created on 2025-02-23. The game features 114 stages and includes automatic progress saving. It has accumulated 2,311,264 lifetime visits and 245,719 favorites. The current like percentage stands at 83. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔥 Think you're good at wall hops? This obby separates pros from quitters. Can you prove your skill across 100+ brutal stages? 🧱 Wall hop is a glitch technique that lets you scale flat walls — and this game will be an ULTIMATE test for your mastery! Only the best players can beat the last stage. ❓ Confused? There’s a tutorial in-game and on this page. You can also search "Wall Hop Roblox Tutorial" for help. 🔢 Current Stages: 114 💾 Progress saves automatically 💀 Press R to reset ⚠️ Shutdown = Update 👍 Like the game if you beat Stage 10 — it helps us keep updating! ⭐ Favorite to return later and try new stages! 💢 All stages are tested and 100% possible — just really hard. 🔖 Tags: Tower, Obby, Wallhop, Parkour, Stage, Map, Troll, Slap, Pinning Tower

Last updated by the developer 9 Feb 2026, 00:03 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
2,311,264
lifetime visits
83%
liked (6,060 👍 / 1,198 👎)
245,613
favourites (106.3 per 1k visits)
23 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
999 R$
VIP
299 R$
Gravity Coil
139 R$
Speed Coil
99 R$
T
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,312,193 · 100.0% win
Complete Effortless · other913,760 · 100.0% win
Complete Easy · progression771,303 · 100.0% win
Complete Casual · other594,754 · 100.0% win
Complete Medium · progression433,413 · 87.5% win
Complete Hard · progression268,394 · 56.2% win
Complete Harder · progression151,803 · 46.9% win
Clean! · other68,213 · 28.1% win
Complete Difficult · progression35,047 · 6.2% win
Complete Intense · progression10,453 · 6.2% win
Complete Extreme · progression3,736 · 6.2% win
Flawless! · other3,648 · 0.00% win
Complete Crazy · other1,992 · 0.00% win
Complete Sky · collection1,196 · 0.00% win
Incredible! · other968 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:1983no change
23 Oct 2026, 11:1883no change
3 Oct 2026, 11:1783no change
14 Aug 2026, 08:0883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.