GT's Wall Hop Obby
A Roblox experience owned by Wall Hoop Studios.
ObbyENwall hopparkourbrutal stages
GT's Wall Hop Obby is an obby experience created on 2025-02-23. The game features 114 stages and includes automatic progress saving. It has accumulated 2,311,264 lifetime visits and 245,719 favorites. The current like percentage stands at 83. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🔥 Think you're good at wall hops? This obby separates pros from quitters. Can you prove your skill across 100+ brutal stages? 🧱 Wall hop is a glitch technique that lets you scale flat walls — and this game will be an ULTIMATE test for your mastery! Only the best players can beat the last stage. ❓ Confused? There’s a tutorial in-game and on this page. You can also search "Wall Hop Roblox Tutorial" for help. 🔢 Current Stages: 114 💾 Progress saves automatically 💀 Press R to reset ⚠️ Shutdown = Update 👍 Like the game if you beat Stage 10 — it helps us keep updating! ⭐ Favorite to return later and try new stages! 💢 All stages are tested and 100% possible — just really hard. 🔖 Tags: Tower, Obby, Wallhop, Parkour, Stage, Map, Troll, Slap, Pinning Tower
Last updated by the developer 9 Feb 2026, 00:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.