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Win For UGC Obby

Win For UGC Obby

A Roblox experience owned by ChainLemonade Studios Obbies.

ObbyENObbyUGC RewardsSocial Engagement

Description (written by the developer; not a statement by this register)

Welcome to Win For UGC! LIKE THE GAME AND COMPLETE OBBY 👍 LIKE AND FAVORITE⭐ INVITE YOUR FRIENDS🔥💝 (ignore): Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful, RTHRO , meep , choices , choose , floor is lava ,afk, fun obby , oby , rainbow , Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , Easy , Easy Obby , Colorful , Rainbow, obey, parcur, parcour, parkour Disclaimer This game does not violate any of ROBLOX'S TOS rules. The item earned in this game is an in game item only! All in-game purchases serve solely entertainment/roleplay purposes and cannot be used outside of the game.

Last updated by the developer 24 Mar 2026, 21:47 UTC.

0
playing (measured 12 Aug 2026, 08:49 UTC)
11,592
lifetime visits
43%
liked (6 👍 / 8 👎)
1,664
favourites (143.5 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
99 R$
Gravity Coil
99 R$
Grapple Hook
99 R$
Flying Cloud
99 R$
Stun Blaster
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome8,990 · 0.00% win
You win! · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.