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Subspace Tripmine Core [0.49]

Subspace Tripmine Core [0.49]

A Roblox experience owned by Subspace Corporation.

ShooterENFPSLegacyArena Shooter

Description (written by the developer; not a statement by this register)

[Notice: v1.0 complete game overhaul is still in the works, this is a legacy version!!] Version: 0.49999 Alpha - Find out yourself lolo Welcome to Subspace Tripmine Core! One of the core games of all time (100%). I got no clue what else to put on this description other than to say you should enjoy and have fun!!!11!1

Last updated by the developer 31 Jul 2026, 19:13 UTC.

0
playing (measured 11 Aug 2026, 07:50 UTC)
55,589
lifetime visits
93%
liked (360 👍 / 27 👎)
747
favourites (13.4 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Begin. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked3 November 2026 — 93 % liked15 August 20263 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 22:3093no change
14 Oct 2026, 22:2293no change
4 Oct 2026, 22:2193no change
15 Aug 2026, 16:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.