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Mental Breakdown [CHAPTER 2]

Mental Breakdown [CHAPTER 2]

A Roblox experience owned by Arsenal boys kadence.

HorrorENhorrorstory-drivenchapter-based

Description (written by the developer; not a statement by this register)

You go to a store in search of some snacks to chill all the night, but in your way, something bad happens... Special Thanks to: xXxLordDarwinGodxXx Eliequal723guchi828 Dropelobao bedhip OlasoyJB And everyone who helped on the development of the game!

Last updated by the developer 27 Feb 2026, 20:38 UTC.

0
playing (measured 28 Aug 2026, 16:15 UTC)
455
lifetime visits
94%
liked (17 👍 / 1 👎)
10
favourites (22.0 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Suffering and Collapsed - Chapter 1 Completed · progression18 · 0.00% win
Will This Nightmare Ever End - Chapter 2 Completed · progression7 · 0.00% win
DEMO Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88949131 August 2026 — 88 % liked1 October 2026 — 89 % liked21 October 2026 — 94 % liked31 August 202621 October 2026
3 measurements spanning 51 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 07:1794+5
1 Oct 2026, 04:3489+1
31 Aug 2026, 15:0788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.