Mental Breakdown [CHAPTER 2]
A Roblox experience owned by Arsenal boys kadence.
HorrorENhorrorstory-drivenchapter-based
Description (written by the developer; not a statement by this register)
You go to a store in search of some snacks to chill all the night, but in your way, something bad happens... Special Thanks to: xXxLordDarwinGodxXx Eliequal723guchi828 Dropelobao bedhip OlasoyJB And everyone who helped on the development of the game!
Last updated by the developer 27 Feb 2026, 20:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 16:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 21 Oct 2026, 07:17 | 94 | +5 |
| 1 Oct 2026, 04:34 | 89 | +1 |
| 31 Aug 2026, 15:07 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.