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IQ Obby - REMADE

IQ Obby - REMADE

A Roblox experience owned by Chasm's IQ Obby Official Group!.

ObbyENobstacle courseremakeIQ Obby

Description (written by the developer; not a statement by this register)

This was made without permissions from Ncraft - this game can be taken down at any time Models weren't made by me, but everything (Except for the nonillion fight and quintillion) was animated by me. Scripts (Such as the ones in 1T and 1QA) were scripted by me, too. Map is not made by me, and was stolen from IQ Obby by another user who's name I won't state.

Last updated by the developer 26 May 2026, 23:39 UTC.

0
playing (measured 13 Aug 2026, 03:47 UTC)
2,346
lifetime visits
86%
liked (18 👍 / 3 👎)
12
favourites (5.1 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unreleased Trophies 2
1,899 R$
Unreleased Trophies 1
1,899 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

IQ 13,000 · other84 · 0.00% win
IQ 1,000 · other84 · 0.00% win
IQ 2,000 · other66 · 0.00% win
IQ 9,000 · other56 · 0.00% win
IQ 36,000 · other53 · 0.00% win
IQ 1,000,000 · other50 · 0.00% win
IQ 10,000 · other47 · 0.00% win
IQ 11,000 · other44 · 0.00% win
IQ 100,000 · other43 · 0.00% win
IQ 50,000 · progression41 · 0.00% win
IQ 200,000 · other39 · 0.00% win
IQ 400,000 · other35 · 0.00% win
IQ 300,00028 · 0.00% win
IQ 1 Billion · collection23 · 0.00% win
IQ 500,000 · progression23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.