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Find the Elephants ๐Ÿ˜

Find the Elephants ๐Ÿ˜

A Roblox experience owned by Studio Skibidi.

AdventureENhidden objectcute animalsleaderboards

Find the Elephants ๐Ÿ˜ is an adventure experience created on 2025-02-24. The game has recorded 815,011 lifetime visits and 105,495 favorites. Currently, zero users are playing. The title holds a 97% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

๐Ÿ˜ Welcome to Find Elephants! Search through the map and collect cute elephants! ๐ŸŽฎ How To Play: ๐Ÿ”Ž Explore the maps to find all of the hidden elephants ๐Ÿ† Quickly find all of the elephants for a spot on the leaderboards ๐Ÿค Find elephants with friends and meet new friends along the way! ๐Ÿ’ฌ If you want to suggest NEW elephants post a message on the Studio Skibidi group wall.

Last updated by the developer 17 Jan 2026, 23:27 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
815,011
lifetime visits
97%
liked (2,741 ๐Ÿ‘ / 74 ๐Ÿ‘Ž)
105,498
favourites (129.4 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Rainbow Carpet
799 R$
Rainbow Coil
399 R$
Speed Coil
249 R$
Gravity Coil
249 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

You played Find the Elephants! ยท welcome557,644 ยท 100.0% win
You found all Elephants! ยท collection12,534 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9714 August 2026 โ€” 97 % liked3 September 2026 โ€” 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 96โ€“98 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1697no change
14 Aug 2026, 17:0897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.