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(Undergoing REVAMP)Sword Forge INFINITY

(Undergoing REVAMP)Sword Forge INFINITY

A Roblox experience owned by Sword Forge Studios.

Fighting & PvPENsword craftingboss fightingpvp tournament

Description (written by the developer; not a statement by this register)

Craft Absurdly powerful swords and use them to fight Extreme Bosses Use your Ascender To Upgrade your swords to their best have a crack at the reenchanter to Swap some enchantments Join the PVP Tournament and win yourself some tokens

Last updated by the developer 8 Aug 2026, 22:42 UTC.

0
playing (measured 11 Aug 2026, 06:07 UTC)
178,484
lifetime visits
66%
liked (291 👍 / 149 👎)
905
favourites (5.1 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Forge · welcome31,429 · 0.00% win
Earned $1,000 · other16,201 · 0.00% win
Earned $1M · other15,024 · 0.00% win
Level 100 · progression14,688 · 0.00% win
Earned $1B · progression11,762 · 0.00% win
Level 250 · progression9,416 · 0.00% win
Earned $1T · other8,484 · 0.00% win
Level 500 · progression6,942 · 0.00% win
Level 750 · progression5,901 · 0.00% win
Level 1,000 · progression2,051 · 0.00% win
Rising Star I · progression16 · 0.00% win
Dedicated I · progression8 · 0.00% win
Quest Hunter I · progression8 · 0.00% win
Noob Slayer I · progression4 · 0.00% win
Spiritual Ascension · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked24 September 2026 — 66 % liked24 October 2026 — 66 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:0466no change
24 Sept 2026, 10:0166no change
25 Aug 2026, 05:4666no change
15 Aug 2026, 05:4566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.